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    <title>Trypticon: A Breath of Air</title>
    <link>http://trypticon.org/articles/2005/11/16/a-breath-of-air</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description>If it ain't broke, break it.</description>
    <item>
      <title>A Breath of Air</title>
      <description>&lt;p&gt;It seems forever since I made my last weblog entry, so I feel like I&amp;#8217;m under some kind of obligation to make one now.  Today we&amp;#8217;ll talk about gaming.&lt;/p&gt;

&lt;p&gt;Despite what my blog might suggest, I am really a gamer before a developer.  I find it somewhat surprising that I don&amp;#8217;t blog about the subject constantly,
 considering that I tend to spend more time gaming than writing code.  Perhaps the problem is that, when games are on my mind,
 I would rather be sitting down and playing them than talking about it.&lt;/p&gt;&lt;p&gt;But it&amp;#8217;s true, I&amp;#8217;ve been playing games since around the time of &lt;a href="http://en.wikipedia.org/wiki/Commander_Keen" title="Wikipedia: Commander Keen"&gt;Commander Keen&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Wolfenstein_3D" title="Wikipedia: Wolfenstein 3D"&gt;Wolfenstein3D&lt;/a&gt;, and later was
 a big fanatic of &lt;a href="http://en.wikipedia.org/wiki/Doom" title="Wikipedia: Doom"&gt;Doom&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Doom_II" title="Wikipedia: Doom II"&gt;Doom II&lt;/a&gt;.  I continued being a
 first-person shooter fanatic until around the time of &lt;a href="http://en.wikipedia.org/wiki/Quake_2" title="Wikipedia: Quake 2"&gt;Quake 2&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Unreal" title="Wikipedia: Unreal"&gt;Unreal&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Commander Keen was, in my opinion, the best 2D platformer ever (certainly for its time, but it even stands up by today&amp;#8217;s standards) and
 would look great if someone ever revived it with nice 3D side-scrolling.  Wolf3D got its swanky remake but Keen has been more or less
 forgotten since &lt;a href="http://en.wikipedia.org/wiki/Id_Software" title="Wikipedia: id Software"&gt;id Software&lt;/a&gt; moved  on and focused themselves purely on first-person shooter titles.&lt;/p&gt;

&lt;p&gt;Amongst all that, I somehow never owned a &lt;a href="http://en.wikipedia.org/wiki/NES" title="Wikipedia: NES"&gt;NES&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/SNES" title="Wikipedia: Super NES"&gt;SNES&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Sega_Master_System" title="Wikipedia: Sega Master System"&gt;Sega Master System&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/Sega_MegaDrive" title="Wikipedia: Sega MegaDrive"&gt;Sega MegaDrive&lt;/a&gt;, although I spent an awful lot
 of time playing on friends&amp;#8217; versions of said consoles.  I was even late on the N64 boat, but eventually did end up owning one of those and playing various
 games on that (and was particularly fond of &lt;a href="http://en.wikipedia.org/wiki/Mario_64" title="Wikipedia: Mario 64"&gt;Mario 64&lt;/a&gt;)&lt;/p&gt;

&lt;p&gt;University became the time of &lt;a href="http://en.wikipedia.org/wiki/Quake" title="Wikipedia: Quake"&gt;Quake&lt;/a&gt; and Quake 2, and a lot of time in particular was wasted on &lt;a href="http://en.wikipedia.org/wiki/Action_Quake_2" title="Wikipedia: Action Quake 2"&gt;Action Quake 2&lt;/a&gt;.  I bought
 &lt;a href="http://en.wikipedia.org/wiki/Half-Life" title="Wikipedia: Half-Life"&gt;Half-Life&lt;/a&gt; on prerelease and that was the very last time I was interested in first-person shooters.  Half-Life was good, but it was
 eventually destroyed by &lt;a href="http://en.wikipedia.org/wiki/Counter-Strike" title="Wikipedia: Counter-Strike"&gt;Counter-Strike&lt;/a&gt;.  Counter-Strike was good for a while, perhaps up to beta 4 or 5, before all the good weapons
 were nerfed, and that completely destroyed my interest in the genre until much later with &lt;a href="http://en.wikipedia.org/wiki/Doom_3" title="Wikipedia: Doom 3"&gt;Doom 3&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Getting bored of the whole PC gaming thing was what prompted us into buying a second-hand Nintendo 64.  We played things like
Mario 64 and also &lt;a href="http://en.wikipedia.org/wiki/Super_Smash_Bros" title="Wikipedia: Super Smash Bros."&gt;Super Smash Bros.&lt;/a&gt;, the latter of which probably ate more of our time overall, particularly when friends
were around to beat the crap out of us.  Eventually we did move onto buying a &lt;a href="http://en.wikipedia.org/wiki/Nintendo_GameCube" title="Wikipedia: Nintendo GameCube"&gt;GameCube&lt;/a&gt;, and played a number of marvellous
titles on that, but eventually the good titles simply stopped coming, so the console slowly became less useful.&lt;/p&gt;

&lt;p&gt;These days, I prefer to go handheld.  I bought two &lt;a href="http://en.wikipedia.org/wiki/GBA" title="Wikipedia: Game Boy Advance"&gt;GBA&lt;/a&gt;s on launch with the intent of playing multiplayer, which never happened.
 However, I eventually found myself playing dozens of games on that console and thus I bought a GBA-SP about half a year after it
 came out, to get rid of the problems with getting a bright enough screen on the GBA.  Lately, I&amp;#8217;ve been playing the &lt;a href="http://en.wikipedia.org/wiki/Nintendo_DS" title="Wikipedia: Nintendo DS"&gt;Nintendo DS&lt;/a&gt;
 a lot more than anything else, and I think that instead of blogging about coding for a while, I&amp;#8217;m going to fill in some space in the weblog
 over the next few weeks blogging about Nintendo DS games.&lt;/p&gt;

&lt;p&gt;For now though, I suspect this is already too much text for a single entry.  I&amp;#8217;d better cut it in half, huh?&lt;/p&gt;</description>
      <pubDate>Wed, 16 Nov 2005 11:58:00 +1100</pubDate>
      <guid isPermaLink="false">urn:uuid:3af0e741-4faa-4f01-b0b6-03a535e40f6c</guid>
      <author>Trejkaz</author>
      <link>http://trypticon.org/articles/2005/11/16/a-breath-of-air</link>
      <category>nintendo</category>
      <category>pc</category>
      <category>gaming</category>
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