Kirby Skillz

Posted by Trejkaz Sat, 08 Jul 2006 09:50:00 GMT

Kirby: Canvas Curse on DS is probsbly the best game of its kind.

Anyway, I think I might be getting faster.

Kirby Time

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Animal Crossing: Wild World

Posted by Trejkaz Fri, 09 Dec 2005 08:41:00 GMT

Finally!

Friend code: 3522-4813-2530
Name: Lu~pan (that is a twiddle, in case your font smooths it out)
Town: Woodvill

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Early DS

Posted by Trejkaz Mon, 28 Nov 2005 04:15:00 GMT

Well, I said I’d blog about Nintendo DS games, and it didn’t really happen except for my little email to Capcom about the “fabulous” voice acting in their latest game (I actually did send that, incidentally… it wasn’t one of those “open letters” which people put on a blog and then expect the company to run across by accident.) And you know, because I didn’t blog about DS games, people complained. So this entry should keep those people happy, or at least sedated.

Since I seem to have a little time to burn, and I don’t have a large amount of text for any of these, I’m just going to run off the first few games I bought and played on the Nintendo DS, and drop some commentary on those. You know, so that these games don’t feel left out if I initially start going on about Kirby.

Read more...

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Battle Network 5 DS Voice Acting

Posted by Trejkaz Fri, 18 Nov 2005 01:34:00 GMT

From: Trejkaz <trejkaz@trypticon.org>
To: Capcom <megamail@capcom.com>
Subject: Battle Network 5 DS Voice Acting

I don’t know if feedback like this ever really has an effect, but I have to say something or maybe nobody will.

Lan/Netto is a 12-year old kid (or thereabouts.) MegaMan.exe/Rockman.exe is based on Lan’s brother, Hub/Saito, who we are led to believe is of a similar age.

Why, then, is the voice acting done to sound like an 18-year-old? The Japanese version of the game at least sounded right, and I wasn’t put off because the voices were tastefully done. But I bought the US release, and then found out that the voice acting was completely unacceptable, and I would go so far as to say that it makes me cringe every time any character talks. It’s so bad that I have to wear headphones so that other people don’t think I’m playing a lame game.

So that you don’t make the same kind of mistake again, perhaps it would help in the future to take into account things like the age of characters in the game, and to hire voice actors capable of sounding the part. I’m sure there are plenty of qualified voice actors out there who can mimic voices in other languages, so you could even make it sound like the original game if you wanted.

In the meantime, perhaps for the European release you might like to take the couple of months you have to add in an option to disable the voice in the game, so that users at least have a workaround.

TX

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